Hello, I am Hu Chi 胡琦!
I am a passionate game programmer who loves to make tools and create fascinating gameplay mechanics.
You can contact me at huchi.hello@gmail.com
ABOUT ME
I am a game programmer from Taiwan and currently based in Japan, Tokyo. I had worked both on-site and remotely in different studios, across multiple time zones (Asia and Europe) and worked on various platforms (mobile and PC/console). I graduated from National Tsing Hua University with a BS Computer Science degree, and London College of Communication, University of the Arts London with a MS Games Design degree.
Making games has been my passion for a very long time, and creating new tools and implementing gameplays, connecting different assets into an interactive experience is what pushes me forward into telling stories through the medium of games. I love writing clean codes that follows high-discipline coding standards, creating straightforward and user-friendly tools, and writing easy-to-follow documents. On the other hand, I equally enjoy creating different game systems that work with each others seamlessly, making optimizations in projects, and implementing mechanics from scratch. It helps me push forward into creating more productive projects, and communicate with other team members better.
Besides making games, I am also an IMDB-verified filmmaker, specialized in editing, with working experiences in a documentary feature film and multiple short films, including some VR titles.
I am currently actively looking for new job opportunities. I would like to have a chat with you if you think I might be a good fit for your studio!
SKILLS
Programming Languages
C#
C++
Game Engines
Unity
Unreal
Tools
FMOD
GitHub
PlasticSCM
Perforce
Trello
Adobe Premiere Pro
Final Cut Pro X
Language
English - Fluent
Mandarin/Chinese - Native
Japanese - Conversational
Game Projects

Yami
Goldborough Studio
Role: Programmer
2022-2023
Exhibitions & Accolades
GAMES
2023
GDC (Game Developers Conference) - Exhibitor - YAMI
2021
Bahamut Indie Game Expo - Exhibitor - As Above, So Below*
2020
Taipei Game Show - Official Selection - Aperture*
Summer Game Show - Official Selection - Aperture*
Bahamut ACG Awards - Honorable Mention - Aperture*
Vision Get Wild Awards - Honorable Mention - Aperture*
FILMS
2022
Busan International Film Festival - Official Competition - On The Train
London Lift-Off Festival - Official Selection - Ogygia*
Tokyo Lift-Off Festival - Official Selection - Ogygia*
2021
Sydney Short Film Festival - Official Selection - Ogygia*
2020
Los Angeles Indie Short Film Festival - Finalists - Solitude*
*= Personal projects

Pocket Store
WANIN International 網銀國際股份有限公司
Role: Programmer
2021-2022
Programming Projects
Locomotion System (2022-Now)
A locomotion system implemented with target matching and IK in mind. Auto analyzes obstacles to adjust vault animations and vault height. It also uses as much root motion as possible.
World Object Painter (2023-Now)
A tool that paints user-defined brushes and auto place objects in the world by detecting colliders. This tool supports defining brushes, instance scales, rotations, and brush types.
Localization System (2022)
A simple localization tool in Unity that supports downloading Google Spreadsheet data to XML language files.
Scriptable Object Browser (2022)
A Unity Editor tool that finds all types of Scriptable Objects, supports type searching, instance searching, and creating new instances.
Film Projects

On The Train
南方,寂寞鐵道
Documentary Feature
Role: Assistant Camera
2017-2022

Ogygia
奧吉吉亞
Short Film - Drama
Role: Director, Editor, Music
2020-2022